standstill
Por Luis Correia em Terça, Fevereiro 10 2009, 08:18 - Link permanente
what I feared most has happened
the engine's author is slowly loosing interest in its own engine, probably with real-life related issues.
we understand and respect it.
but now, we're at a standstill in the middle of a crossroad. where should we go next?
two major choices, running around trying to find a new engine with our requisites (*) or fork his code into our own engine, trying to build upon it, with our own decisions and mistakes.
the problem with the second choice is that we can't know what was in the creators mind for some particular unfinished code. and also the global view of how it should be done is also not clear.
in our first tests of game functions, it looked very promising and it would be a shame having to go out and find another.
let's hope for the best
(*) PC, Linux and MAC OS/X, C++ engine code, Lua scripting, all in any opensource licence, preferably LGPL.